Races

The following races are available to players in this setting; these are subject to change

Humans: The default as in the Player’s Handbook.
Orcs and Half-Orcs: The defaults work, though they are uncommon in human society and more often raiders and bandits. They also count as of the Fey creature type.
Half-Elves: The default works (I’ll explain elves later). They count as both the Humanoid (Human) and Fey creature types.
Goblins: The default works. They also count as of the Fey creature type.
Goblins-Blues: While their skin color is not blue, the default works. They also count as of the Fey creature type. Change psionics to magic and their power point to a spell point.
Gargoyles: The default works.
Grimlocks: The default works. They also count as of the Fey creature type.
Hobgoblin: The default works. They also count as of the Fey creature type.
Ogres: The default works. They also count as of the Fey creature type.
Ogres-Merrow: The default works. They also count as of the Fey creature type.
Orcs: The default works. They also count as of the Fey creature type.
Pixies: The default works (no irresistible dance)
Planetouched-Tieflings: The default works. I am open to a different spell for their spell-like ability.
Succubus: The default works. Mostly.
Swordwraith: The default works.
Undead: Most of the ones outlined with classes in Libris Mortis are allowed, or as the default (as a template). As we’re not starting quite high enough level to make a full vampire, I point to this for anyone who wants to be a vampire/spawn and/or later ‘upgrade’ to a full vampire.
Werewolves The default works except for the alignment and behavior (somewhat). I’ll get back to this and detail out what I mean.

Races

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