Paris, the great city that once was the capital of France, among the mightiest nations in the western world. Set alongside the river Seine, it has long been held as a place of high fashion and beauty, a leader in many forms of art.
Today, like most such once-proud cities, it is no longer the cornerstone of any empire-the interference of bandits and monsters has rendered such assemblies of cities impossible. Now it is a lone city-state, albeit among the largest and most well-off in the world.
Paris now boasts a population in the tens of thousands and is still among the most artistic of cities; even in the seriousness of the literally dark times, its citizens and culture forever add an element of emotion and style to things, and in light of the Fair Folk, mystery. Masquerades and balls are increasingly popular, oddly increasing right alongside the frequency and threat of the undead, fairies and monsters who assail the walls.
High-terraced stone walls encircle the city and as much of the farmland as can be defended, manned by soldiers and far too many private mercenaries. At least one night a week now, a section of the walls come under a siege attempt by violent fey or swarms of undead, and even for the stone walls, they would enter the city and wreak havoc if not repulsed by arms and magic.
Magical novelties are especially available in Paris, as there is such a demand for them, considering the mindset of the people and culture. Artificers and enchanters are common, and magic being used for such things as lampposts, enhanced mills and even parks and districts with gravity relative to the platform (M.S. Escher’s Relativity) exist. Indeed, buildings with architecture bolstered by magic are a favorite here, and many buildings now ascend to dizzying heights.
The largest features of the city are the walls, the king’s inner castle and several noble’s estates, the military and guard headquarters, the Notre Dame church, several parks and the canal district, styled after a city built entirely on a lake far to the south. A single clock tower exists in the town as well, though smaller in scale than the famous one in a land further north.
The single-largest feature, without question, are the catacombs that run under and beyond the entire expanse of the city. They were vastly expanded when The Cataclsym occurred and fey and monster crypts appeared alongside and expanded their own, besides the wealth of newly dead since then, especially considering the increase in population. There have been too many bodies to deal with outside the city, and such rampant fires pose too high of a risk to the city. Thus, the catacombs now descend into an unknown depth into the earth and widely, too,, creating a labyrinth far more chaotic and dangerous than the sewers that intermingle with them. The existence of the undead and the potential danger presented by necromancers, with access to a seemingly infinite supply of corpses, make the catacombs a glaring danger. While easy to realize, speaking of it is a crime so as to not incite a panic. For the time being, no rogue necromancers have assaulted the city with bodies taken from the mass graveyard.
There certainly have been problems, though, especially as the macabre masquerade parties hold such places as catacombs as desirable locations for such events by their very nature. While there have been no large attacks, necromancers certainly dwell there, and rogue undead are known as well. Assuredly, more than one masquerade located in the catacombs has been the subject of an undead attack, often resulting in a slaughter.